playdemic ea acquisition

With the additions of Codemasters, Glu Mobile, Metalhead Software, and now Playdemic in the past year, EA continues to bring together talented teams, industry-leading franchises and IP, and innovative technology to deliver amazing experiences that connect hundreds of millions of players together in play. Electronic Arts has been on an acquisition spree, with . We founded Playdemic with a focus on creating highly engaging and innovative game experiences. By providing your email address below, you are providing consent to Electronic Arts Inc. to send you the requested Investor Email Alert updates. 2) EPS likely to be below the consensus estimates. Playdemic's portfolio and talent will be a significant addition to EA's mobile growth engine. For the fiscal 2021, we expect the adjusted EPS to be higher at $5.55 compared to $4.81 in fiscal 2020. Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. Consumers and businesses have more than 225 million monthly subscriptions to our services. En Juillet 2022 Electronic Arts annonce devenir prochainement le 1er . Additional information about Warner Bros. Games can be found at www.warnerbrosgames.com. fletcher.cook@att.com214-912-8541, Chris Evenden, Vice President 2021 AT&T Intellectual Property. The acquisition aligns with the company's sports mobile growth strategy . VP, Communications Electronic Arts total revenue grew 7.5% to $5.5 billion in 2020, as compared to $5.2 billion in 2018. We are thrilled to officially welcome the Playdemic team to Electronic Arts, adding to our growing mobile portfolio and expanding our leadership in sports," said Andrew Wilson, CEO of Electronic Arts. With more than 80 million downloads globally to date, Golf Clash is one of the leading mobile games in the U.S. and U.K. Electronic Arts fiscal Q3 2021 total bookings (refers to revenue plus change in deferred revenue) were up 19% y-o-y to $2.4 billion, primarily reflecting continued growth in its e-sports franchises. EA has a long list of games that have had great success with the likes of Need for Speed, The Sims, Madden NFL, EA SportsTM and many others. As mobile continues to be the world's biggest and fastest growing gaming platform, this acquisition is another step in Electronic Arts strategy of continued leadership in sports and mobile expansion. Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team. Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team. 650-628-3601, WarnerMedia If you experience any issues with this process, please contact us for further assistance. AT&T Inc. (NYSE:T) is a diversified, global leader in telecommunications, media and entertainment, and technology. The acquisition of Playdemic is part of EAs mobile growth strategy focused on delivering exciting new experiences for EAs network of nearly half a billion players around the world. Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T, news, filings) and WarnerMedia announced the completion of EA's acquisition of Warner Bros. Games' Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments . Electronic Arts has acquired mobile developer Playdemic from WarnerMedia for $1.4 billion, the Redwood City publisher announced in a statement. As mobile continues to be the world's biggest and fastest growing gaming platform, this acquisition is another step in Electronic Arts strategy of continued leadership in sports and mobile expansion. Consumers and businesses have more than 225 million monthly subscriptions to our services. With the addition of Playdemic, the Electronic Arts portfolio now spans more than 18 top mobile live services across fast-growing genres, including lifestyle, casual, sports, and mid-core games. 650-628-0255, John Reseburg AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information is available at about.att.com. Some of the 66% rise of the last two years or so is justified, given the companys robust fundamentals. The move is part of EA's ongoing efforts to expand its mobile offerings and sees Golf . WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content to global audiences through its consumer brands, including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim and Turner Classic Movies. jreseburg@ea.com650-628-3601, WarnerMedia WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content to global audiences through its consumer brands, including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim and Turner Classic Movies. EA has acquired Playdemic, the creators of Golf Clash, for $1.4 billion in cash. Our dashboard on Electronic Arts Revenues offers more details on the companys segments. ir@ea.com. AT&T Communications provides more than 100 million U.S. consumers with entertainment and communications experiences across mobile and broadband. In addition to the ongoing success of Golf Clash, the talent, technology and expertise of Playdemic will be a powerful combination with our teams and IP at Electronic Arts. You must click the activation link in order to complete your subscription. Playdemic is a premier mobile gaming company known for its award . Electronic Arts has been on an acquisition spree, with Playdemic being its fourth major acquisition this year. The acquisition, along with the recent shift in management, has left . EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims and Titanfall are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission. For example, youll be surprised how counter-intuitive the stock valuation is for Apple vs Logitech. With the additions of Codemasters, Glu Mobile, Metalhead Software, and now Playdemic in the past year, EA continues to bring together talented teams, industry-leading franchises and IP, and innovative technology to deliver amazing experiences that connect hundreds of millions of players together in play. Video game giant Electronic Arts has closed the $1.4 billion acquisition of Britain-based mobile games studio Playdemic, known for the Golf Clash franchise, from AT&T's Warner Bros. Games. We discuss more in the section below. (Photo Illustration by Rafael Henrique/SOPA Images/LightRocket via Getty Images). We have enjoyed working with the talented team at Playdemic as they have grown Golf Clash beyond all expectations into a hit mobile game with tremendous longevity, said David Haddad, President, Warner Bros. Games. Warner Bros. Games Publisher Electronic Arts has come to an agreement regarding developer Playdemic over an acquisition that will see EA purchase the company for $1.4 billion. AT&T Communications provides more than 100 million U.S. consumers with entertainment and communications experiences across mobile and broadband. While the company already had a strong e-sports franchises network, including FIFA, with the Codemasters acquisition it added Formula One, and DiRT among others, to its racing games portfolio that earlier included the Need For Speed franchise. Playdemic's portfolio and talent will be a significant addition to EA's mobile growth engine. Chris Evenden The $1.4 billion deal for the U.K.-based mobile game maker adds hits like "Golf Clash" to EA's portfolio. In addition to the Codemasters, Electronic Arts last month announced the acquisition of Glu Mobile for $2.1 billion. Playdemic is a . This acquisition is part of Electronic Arts mobile growth strategy focused on delivering new interactive entertainment for its network of nearly half a billion players around the world. WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content to global audiences through its consumer brands, including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim and Turner Classic Movies. Chris Evenden Consumers and businesses have more than 225 million monthly subscriptions to our services. fletcher.cook@att.com While the companys P/E is at 27x now, it can see an expansion in the near term, led by steady earnings growth. Electronic Arts has acquired Playdemic. Electronic Arts has reached a deal with Warner Bros. Games and AT&T to buy Playdemic, the mobile games studio in charge of Golf Clash, for $1.4 billion, Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the sale of Warner Bros. Games Playdemic, Ltd., the mobile games studio responsible for Golf Clash, to EA.Under the terms of the agreement, EA will acquire Playdemic for $1.4 billion in cash. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. Chris Evenden As such, we believe EA stock is a good buying opportunity at the current level of $131. AT&T, the Globe logo and other marks are trademarks and service marks of AT&T Intellectual Property and/or AT&T affiliated companies. The acquisition of Playdemic is part of EA's mobile growth strategy focused on delivering exciting new experiences for EA's network of nearly half a billion players around the world. Looking forward, Electronic Arts will likely see an increase in revenue with the recent acquisitions, and expand its own in-house offerings. AT&T Inc. (NYSE:T) is a diversified, global leader in telecommunications, media and entertainment, and technology. 818-641-4038, AT&T The companys total shares saw a decline of 5% over the same period, and on a per share basis, adjusted earnings grew 13% to $4.81 in 2020, as compared to $4.25 in 2018. While we have great respect for the Playdemic team, our decision to divest is a part of our overall strategy to build games based on Warner Bros. storied franchises., Playdemic is a team of true innovators, and were thrilled to have them join the Electronic Arts family, said Andrew Wilson, CEO of Electronic Arts. Additional information about Warner Bros. Games can be found at www.warnerbrosgames.com. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. The remaining Warner Bros. Games portfolio is included in the recently announced WarnerMedia-Discovery transaction and will become part of the combined media and entertainment company after the expected close of that transaction. More information about EA is available at www.ea.com/news. Fletcher Cook Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FIFA, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall and F1. AT&T Inc. (NYSE:T) is a diversified, global leader in telecommunications, media and entertainment, and technology. Note: P/E Multiples are based on Share Price at the end of the year and reported (or expected) Adjusted Earnings for the full year. With more than 80 million downloads globally to date, Golf Clash is one of the leading mobile games in the U.S. and U.K. EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims and Titanfall are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission. AT&T disclaims any obligation to update and revise statements contained in this news release based on new information or otherwise. The acquisition will add to EA's mobile portfolio of more . While we estimate the companys results to be below the consensus estimates, our forecast indicates that Electronic Arts valuation is $156 per share, which is 11% above the current market price of around $141, implying EA stock still looks attractive. You can unsubscribe to any of the investor alerts you are subscribed to by visiting the unsubscribe section below. Playdemic has been acquired by Electronic Arts for a cash deal of approximately $1.4 billion. The purchase price for the transaction is subject to customary adjustments, and will be paid in cash at closing and retained by AT&T. Playdemics successful track record creating innovative gameplay and strong live services, combined with Electronic Arts industry-leading IP in sports and beyond, creates exciting growth opportunities. Electronic Arts will buy Warner Bros. Games' Playdemic mobile games studio -- developer of "Golf Clash" -- for $1.4 billion in cash. Playdemic is best known for its game Golf Clash, which was a successful and award-winning release in 2018. Check out ATVI stock comparison with its peers to see how Activision Blizzard compares against peers on metrics that matter. The Glu acquisition will strengthen the companys mobile business, which currently accounts for just 13% of the companys total sales. Electronic Arts At Electronic Arts Inc., we promise to treat your data with respect and will not share your information with any third party. The acquisition aligns with the company's sports mobile growth strategy focused on delivering exciting experiences to half a billion players worldwide. cevenden@ea.com AT&T Latin America provides pay-TV services across 10 countries and territories in Latin America and the Caribbean and wireless services to consumers and businesses in Mexico. 818-641-4038, AT&T Playdemic was previously under Warner Bros. Games / AT&T. The CEO of Playdemic, Paul Gouge, has commented on the deal saying Playdemic was founded for "creating highly engaging and innovative game experiences" and the success of Golf Clash is a testament to . Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EA's acquisition of Warner Bros. Games' Playdemic, Ltd. for $1.4 billion in cash, subject to . Electronic Arts (EA) has reached a $1.4 billion deal to acquire AT&T (T) and WarnerMedia's mobile game studio Playdemic. The acquisition will add to EA's mobile portfolio of more . Consumers and businesses have more than 225 million monthly subscriptions to our services. Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EAs acquisition of Warner Bros. Games Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. Xandr, now part of WarnerMedia, provides marketers with innovative and relevant advertising solutions for consumers around premium video content and digital advertising through its platform. jreseburg@ea.com The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. This is all part of the US company's mobile growth strategy that is said to reach nearly half a . Remi Sklar This news release may contain certain non-GAAP financial measures. For EA, the acquisition of Playdemic is part of the game . "This is an exciting day for Playdemic as we become part of the Electronic Arts family, said Paul Gouge, Head of Studio at Playdemic. Plus, it serves high-speed, highly secure connectivity and smart solutions to nearly 3 million business customers. cevenden@ea.com650-628-0255, John Reseburg You can find more such useful comparisons on Peer Comparisons. AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information is available at about.att.com. To opt-in for investor email alerts, please enter your email address in the field below and select at least one alert option. With Playdemic now part of Electronic Arts, were excited to bring even more amazing and innovative mobile games to diverse audiences around the world.. Announced via its EA Newsroom blog, Electronic Arts will acquire Playdemic for $1.4 billion. This acquisition will contribute to the development of EA's mobile . Playdemic is a UK-based studio and is best known for its Facebook game Golf Clash. [Updated: 5/7/2021] EA Fiscal Q421 Earnings Preview. We are thrilled to officially welcome the Playdemic team to Electronic Arts, adding to our growing mobile portfolio and expanding our leadership in sports," said Andrew Wilson, CEO of Electronic Arts. Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. The game has been honored with numerous industry awards, including winner of the BAFTA Games Mobile Game of the Year (2018), Mobile Games Awards Game of the Year (2018), PocketGamer.biz Game of the Year (2017) and The Independent Game Developers' Association (TIGA) Awards Game of the Year (2017). So whats the likely trigger and timing for upside? Plus, it serves high-speed, highly secure connectivity and smart solutions to nearly 3 million business customers. Electronic Arts Completes Acquisition of Mobile Game Creator Playdemic from AT&T, Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team. Going by the valuations, Electronic Arts Stock (NASDAQ: EA) looks attractive at current levels of $131, in our view. All rights reserved. Playdemic's portfolio and talent will be a significant addition to EA's mobile growth engine. All rights reserved. Reconciliations between the non-GAAP financial measures and the GAAP financial measures are available on the companys website at https://investors.att.com. With Playdemic now part of Electronic Arts, were excited to bring even more amazing and innovative mobile games to diverse audiences around the world.. REDWOOD CITY, Calif. & DALLAS--(BUSINESS WIRE)-- Cautionary Language Concerning Forward-Looking Statements. While EA stock can see higher levels, it is helpful to see how its peers stack up. En fvrier 2021, Electronic Arts annonce l'acquisition de Glu Mobile, spcialise dans les jeux mobiles, pour 2,4 milliards de dollars [17]. Going by our Electronic Arts Valuation, with an EPS estimate of $5.55 and a P/E multiple of 28x in 2021, this translates into a price of $156, which is 11% above the current market price of around $141. This acquisition is part of Electronic Arts mobile growth strategy focused on delivering new interactive entertainment for its network of nearly half a billion players around the world. Playdemic is a premier mobile gaming company known for its award . However, the company, in its fiscal Q3 earnings conference call, stated that it expects a 17% y-o-y growth in operating expenses, and this will likely weigh on the overall earnings growth. You can unsubscribe to any of the investor alerts you are subscribed to by visiting the unsubscribe section below. Electronic Arts achieved a net revenue of $5.6 billion in the . Electronic Arts P/E multiple expanded from 19x in 2018 to 30x in 2020 based on trailing adjusted EPS. EA brought Playtonic for $1.4 million from WB Games. Remi Sklar The companys adjusted net income of $892 million in fiscal Q3 2021 reflected a 20% rise from its $742 million figure in the prior-year quarter, primarily due to higher change in deferred revenues. We believe that the company will continue to see steady revenue growth even after the Covid-19 crisis winds down. Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. All rights reserved. remi.sklar@warnerbros.com Electronic Arts (NASDAQ: EA) today announced that it has acquired Warner Bros. Games Playdemic for $1.4 billion in cash. "This is an exciting day for Playdemic as we become part of the Electronic Arts family, said Paul Gouge, Head of Studio at Playdemic. AT&T Latin America provides pay-TV services across 10 countries and territories in Latin America and the Caribbean and wireless services to consumers and businesses in Mexico. AT&T, the Globe logo and other marks are trademarks and service marks of AT&T Intellectual Property and/or AT&T affiliated companies. That said, any further recovery in the economy and its timing hinge on the broader containment of the coronavirus spread. EA stock is also up 66% from levels of around $79 seen toward the end of 2018. View the full release here: https://www.businesswire.com/news/home/20210623005525/en/. All other marks contained herein are the property of their respective owners. We will webcast a talk with Jeff McElfresh, chief operating officer, at the UBS Global TMT Conference beginning at 8:20 a.m. Going by our Electronic Arts Valuation of $170 per share, based on expected EPS of $6.81 and a P/E multiple of 25x for fiscal 2022, there is more than 20% potential upside for EA stock. Playdemic is mostly known for Golf Clash, a popular mobile game that currently sits on 80 million downloads between the Google Play Store and the Apple App Store. At Electronic Arts Inc., we promise to treat your data with respect and will not share your information with any third party. REDWOOD CITY, Calif.& DALLAS---- Today, Electronic Arts, AT&T* and WarnerMedia announced the completion of EA' s acquisition of Warner Bros. "We are thrilled to officially welcome the . Xandr, now part of WarnerMedia, provides marketers with innovative and relevant advertising solutions for consumers around premium video content and digital advertising through its platform. Electronic Arts (EA), one of the global leaders in the digital entertainment and gaming industry has acquired the UK game developer Playdemic. Electronic Arts 2021 AT&T Intellectual Property. We expect the company to likely post revenue and earnings below the consensus estimates. The acquisition of Playdemic is part of EA's mobile growth strategy focused on delivering exciting new experiences for EA's network of nearly half a billion players around the world. The acquisition will add to EAs mobile portfolio of more than 15 top live services across fast-growing genres, including lifestyle, casual, sports, and mid-core games. This acquisition will contribute to the development of EA's mobile . "I am proud to bring the amazing talent which exists at Playdemic into the EA business, to both continue to build on Golf Clashs incredible success and to build new games, which we believe can be even more successful in entertaining and engaging audiences globally.". Electronic Arts Communications AT&T Inc. AT&T Inc. Electronic Arts Acquires Playdemic, Makers of the Highly Successful Golf Clash Mobile Game, From Warner Bros. Games and AT&T, https://www.businesswire.com/news/home/20210623005525/en/, Privacy and Cookie Policy (Your Privacy Rights). Warner Bros. Games The acquisition is another step toward EA's goal of increasing mobile sports profits by 50% in the next year. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. More information about EA is available at www.ea.com/news. Electronic Arts also acquired Metalhead Software, a Canada-based video game studio, known for its popular Super Mega Baseball franchise. The Glu and Playdemic acquisitions will strengthen the companys mobile business, which currently accounts for just 13% of the companys total sales. Furthermore, the company already had a strong e-sports franchises networks, including FIFA, and now with the recent Codemasters acquisition, the company has added Formula One, and DiRT among others, to its racing games portfolio that earlier included the Need For Speed franchise. Every day the latest game news about NFT's (non-fungible tokens) , Play to Earn, Metaverse, VR, AR, Virtual Worlds, BlockChain, Entertainment and the technology behind it, Hyper Casual Gaming and the game studio's that lead the way, mobile, PC and Console Games and their vision on streaming and player engagement, Entertainment like movies, music and brands such as fashion and much more! The $1.4 billion acquisition was announced this week with EA touting the more than 80 million downloads Golf Clash has accumulated over the years since its release.Playdemic was previously owned . Fletcher Cook With the addition of Playdemic, the Electronic Arts portfolio now spans more than 18 top mobile live services across fast-growing genres, including lifestyle, casual, sports, and mid-core games. Our interactive dashboard analysis on Electronic Arts Pre-Earnings has additional details. As mobile continues to be the world's biggest and fastest growing gaming platform, this acquisition is another step in Electronic Arts strategy of continued leadership in sports and mobile expansion. Electronic Arts (abrg EA) . Electronic Arts business has gained traction during the pandemic, as people eschewed more public forms of entertainment. Electronic Arts Chris Evenden Electronic Arts Investor Relations cevenden@ea.com 650-628-0255 John Reseburg Electronic Arts Communications jreseburg@ea.com 650-628-3601 Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EAs acquisition of Warner Bros. Games Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FIFA, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall and F1. Electronic Arts Communications Electronic Arts has benefited from strong demand for gaming in 2020, and this trend is likely to continue in the near term. Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. Remi Sklar After submitting your request, you will receive an activation email to the requested email address. Xandr, now part of WarnerMedia, provides marketers with innovative and relevant advertising solutions for consumers around premium video content and digital advertising through its platform. 209 Redwood Shores Parkway Fletcher Cook The deal will add to EA's mobile portfolio of more than 15 live services across different genres, including lifestyle, casual, sports and mid-core games. EA stock is up only 19% from the pre-Covid levels of $110, slightly outperforming the S&P which has moved 17% since its mid-February 2020 levels of around 3,380, with the resumption of economic activities as lockdowns are gradually lifted and vaccination programs have been initiated in multiple countries. AT&T Inc. (NYSE:T) is a diversified, global leader in telecommunications, media and entertainment, and technology. It is . AT&T, the Globe logo and other marks are trademarks and service marks of AT&T Intellectual Property and/or AT&T affiliated companies. 650-628-0255, John Reseburg remi.sklar@warnerbros.com818-641-4038, AT&T Our dashboard, What Factors Drove 66% Change In Electronic Arts Stock between 2018 and now?, has the underlying numbers. The acquisition of Playdemic is part of EA's mobile growth strategy focused on delivering exciting new experiences for EA's network of nearly half a billion players around the world. AT&T Communications provides more than 100 million U.S. consumers with entertainment and communications experiences across mobile and broadband. Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team Today, Electronic Arts (NASDAQ:EA), ATT* (NYSE:T) and WarnerMedia announced the completion of EA's acquisition of Warner Bros. Games' Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. Electronic Arts Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EAs acquisition of Warner Bros. Games Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. Playdemic will be a significant addition, expected to bolster . Looking at valuation, at the current price of $131, Electronic Arts is trading at 23x its estimated adjusted EPS of around $5.56 in 2021, compared to levels of over 25x seen in 2019 and 30x as recently as late 2020, implying there is more room for growth for EA stock. In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. You can sign up for additional alert options at any time. Playdemic is a mobile gaming company known for its popular game Golf Clash, which has more than 80 million downloads globally to date. Playdemics portfolio and talent will be a significant addition to EAs mobile growth engine. EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims and Titanfall are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission. Playdemic is a mobile gaming company known for its popular game Golf Clash, which has more than 80 million downloads globally to date. Additional information about Warner Bros. Games can be found at www.warnerbrosgames.com. While EA stock may see higher levels, 2020 has created many pricing discontinuities which can offer attractive trading opportunities. The acquisition of Playdemic is part of EA's strategy to expand its sports gaming portfolio and reach more players worldwide. Playdemic is a premier mobile gaming company founded in 2010 and known for its popular, award-winning game Golf Clash. See allTrefis Featured AnalysesandDownloadTrefis Datahere. VP, Investor Relations Playdemic . Furthermore, the company acquired Glu Mobile for $2.1 billion, giving it access to popular female-centric games, including Kim Kardashian: Hollywood and Covet Fashion, along with MLB Tap Sports Baseball, another sports addition to the companys existing portfolio that includes FIFA and Madden NFL, among others. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FIFA, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall and F1. (3) Stock price estimate 11% above the current market price. REDWOOD CITY, Calif. & DALLAS--(BUSINESS WIRE)-- AT&T Communications provides more than 100 million U.S. consumers with entertainment and communications experiences across mobile and broadband. (1) Revenues expected to be in-line with the consensus estimates. "I am proud to bring the amazing talent which exists at Playdemic into the EA business, to both continue to build on Golf Clashs incredible success and to build new games, which we believe can be even more successful in entertaining and engaging audiences globally.". The acquisition will add to EA's mobile portfolio of more . The acquisition will add to EA's mobile portfolio of more . That said, Electronic Arts has had fewer releases in fiscal 2021, compared to the last fiscal. With the additions of Codemasters, Glu Mobile, Metalhead Software, and now Playdemic in the past year, EA continues to bring together talented teams, industry-leading franchises and IP, and innovative technology to deliver amazing experiences that connect hundreds of millions of players together in play. Also, with the steady earnings growth going forward, and expansion of the companys mobile offerings, the P/E multiple will likely expand further. Electronic Arts Playdemic was founded in Manchester, UK, in 2010, and is probably best known for its work on Golf Clash, a mobile and Facebook . Electronic Arts, in-line with other gaming companies, is likely to benefit from higher gaming engagement levels seen over the recent quarters, bolstering its overall revenue growth. Talented Creators of Golf Clash Set to Bring Expertise to Future Mobile Games for EA. BRAZIL - 2021/05/17: In this photo illustration, a, PlayStation (PS) controller and the Electronic Arts (EA) company logo seen in he background. A discussion of factors that may affect future results is contained in AT&Ts filings with the Securities and Exchange Commission. "This is an exciting day for Playdemic as we become part of the Electronic Arts family, said Paul Gouge, Head of Studio at Playdemic. In fact, at the current market price of $141, EA stock is trading at 25x its 2021 EPS estimate of $5.55, which compares with P/E multiple of 28x for its peer Take Two Interactive and 27x for Zynga, implying EA stock has more room for growth. Playdemic boasts 80 million downloads worldwide of Golf Clash. This acquisition will contribute to the development of EA's mobile . EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims and Titanfall are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission. Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team REDWOOD CITY, Calif. & DALLAS-(BUSINESS WIRE)-Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EA's acquisition of Warner Bros. Games' Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. The addition of the incredible Playdemic team not only adds to the strength of our mobile teams globally, it also continues our expansion and investment in U.K.-based talent. We continue to believe that EA stock is undervalued at the current levels of around $140. And now with Playdemic, Golf Clash is added to Electronic Arts wide portfolio of sports games. Playdemic becomes the fourth significant acquisition for EA since December, when it reached an agreement to purchase racing game specialist Codemasters for $1.2 billion, thwarting Take-Two . Playdemics successful track record creating innovative gameplay and strong live services, combined with Electronic Arts industry-leading IP in sports and beyond, creates exciting growth opportunities. All other marks contained herein are the property of their respective owners. Electronic Arts Investor Relations By providing your email address below, you are providing consent to Electronic Arts Inc. to send you the requested Investor Email Alert updates. Opinions expressed by Forbes Contributors are their own. . This follows the WarnerMedia-Discovery merger which is set to be finalized in 2022. You must click the activation link in order to complete your subscription. AT&T, the Globe logo and other marks are trademarks and service marks of AT&T Intellectual Property and/or AT&T affiliated companies. This press release features multimedia. In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. Also, the company maintained its net margins of 26% over the same period, resulting in a 7% growth in net income from $1.3 billion in 2018 to $1.4 billion in 2020, on an adjusted basis. 650-628-3601, WarnerMedia Xandr, now part of WarnerMedia, provides marketers with innovative and relevant advertising solutions for consumers around premium video content and digital advertising through its platform. Playdemic is a premier mobile gaming company known for its award-winning game Golf Clash that allows players around the world to compete with each other in real time. AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information is available at about.att.com. The acquisition of Playdemic is part of EA's strategy to expand its sports gaming portfolio and reach more players worldwide. REDWOOD CITY, Calif. & DALLAS--(BUSINESS WIRE)-- Plus, it serves high-speed, highly secure connectivity and smart solutions to nearly 3 million business customers. All other marks contained herein are the property of their respective owners. Information set forth in this news release contains financial estimates and other forward-looking statements that are subject to risks and uncertainties, and actual results might differ materially. Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team. Joining EA, one of the most successful games companies in the world, is an important next step in our journey and we are excited to continue to develop both Golf Clash and new titles as part of the EA family.. WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content to global audiences through its consumer brands, including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim and Turner Classic Movies. Redwood City, CA 94065 This is the next step building on our strategy to expand our sports portfolio and accelerate our growth in mobile to reach more players around the world with more great games and content.. 2021 AT&T Intellectual Property. ir@ea.com. Playdemic's portfolio and talent will be a significant addition to EA's mobile growth engine. The acquisition of Playdemic is part of EA's strategy to expand its sports gaming portfolio and reach more players worldwide. In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. Playdemics successful track record creating innovative gameplay and strong live services, combined with Electronic Arts industry-leading IP in sports and beyond, creates exciting growth opportunities. Electronic Arts Investor Relations En juin 2021, EA achte le studio de jeux mobile Playdemic pour 1,4 milliard de dollars [18]. Given the robust performance over the recent years, Electronic Arts P/E multiple also expanded, and it will likely see a further rise from the current levels. Electronic Arts fiscal Q4 2021 adjusted earnings per share is expected to be $1.02 per Trefis analysis, slightly below the consensus estimate of $1.05. Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. Desroches provided an update to shareholders at the Morgan Stanley Conference and addressed our return-focused approach to growth and investment. Earlier this year, the company acquired Codemasters, Metalhead Software, and Glu Mobile. "I am proud to bring the amazing talent which exists at Playdemic into the EA business, to both continue to build on Golf Clashs incredible success and to build new games, which we believe can be even more successful in entertaining and engaging audiences globally.". Electronic Arts is buying up another major producer of sports games with its acquisition of Playdemic from Warner Bros. Games. AT&T Inc. [Updated: 3/21/2021] EA Stock Attractive At $131. If you experience any issues with this process, please contact us for further assistance. Playdemic is a mobile gaming company known for its popular game Golf Clash, which has more than 80 million downloads globally to date. Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team Today, Electronic Arts (NASDAQ:EA), ATT* (NYSE:T) and WarnerMedia announced the completion of EA's acquisition of Warner Bros. Games' Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. All other marks contained herein are the property of their respective owners. AT&T Latin America provides pay-TV services across 10 countries and territories in Latin America and the Caribbean and wireless services to consumers and businesses in Mexico. Plus, it serves high-speed, highly secure connectivity and smart solutions to nearly 3 million business customers. With Glu, Electronic Arts has now access to popular female-centric games, including Kim Kardashian: Hollywood and Covet Fashion, along with MLB Tap Sports Baseball, another sports addition to the companys existing portfolio that includes FIFA and Madden NFL among others. Playdemics experienced executive team has worked together since 2014, with strong expertise in mobile games and a proven track record of success in clash games. AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information is available at about.att.com. More information about EA is available at www.ea.com/news. Playdemics expertise in building mobile games beloved by players around the world, combined with EAs industry-leading IP, presents opportunities to expand the clash mechanic to other franchises and for future growth in mobile experiences. Video game giant Electronic Arts has struck a deal with AT&T and its WarnerMedia unit to acquire Warner Bros. Games' mobile games studio Playdemic for $1.4 billion in cash. With Playdemic now part of Electronic Arts, were excited to bring even more amazing and innovative mobile games to diverse audiences around the world.. Electronic Arts has been on an acquisition spree, with . fletcher.cook@att.com The addition of the incredible Playdemic team not only adds to the strength of our mobile teams globally, it also continues our expansion and investment in U.K.-based talent. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FIFA, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall and F1. Additional information about Warner Bros. Games can be found at www.warnerbrosgames.com. This acquisition is part of Electronic Arts mobile growth strategy focused on delivering new interactive entertainment for its network of nearly half a billion players around the world. The acquisition of Playdemic is part of EA's mobile growth strategy focused on delivering exciting new experiences for EA's network of nearly half a billion players around the world. To opt-in for investor email alerts, please enter your email address in the field below and select at least one alert option. Playtonic is most well known for developing the mobile game Golf Club. Electronic Arts (NASDAQ: EA) is scheduled to report its fiscal Q4 2021 results on Tuesday, May 11. EA is adding to its roster of mobile game developers by purchasing Playdemic, known for Golf Clash, from WarnerMedia for $1.4 billion.The company says it plans on using Playdemic's experience to . [Updated: 6/23/2021] EA To Acquire Playdemic. 214-912-8541, Electronic Arts Completes Acquisition of Mobile Game Creator Playdemic from AT&T, REDWOOD CITY, Calif. & DALLAS--(BUSINESS WIRE)--, Privacy & Cookie Policy (Your Privacy Rights). Our success with Golf Clash has proven our approach and demonstrated the ability of our incredibly talented teams to develop and operate best in class mobile games, said Paul Gouge, CEO of Playdemic. Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. 209 Redwood Shores Parkway "Playdemic is a . "Golf Clash" has over 80 million downloads. Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. jreseburg@ea.com EA has purchased UK mobile games developer Playdemic from Warner Bros. for $1.4 billion. All rights reserved. Golf Clash is available on iOS, Android, and Facebook and allows players to compete with each other around the world in real time. Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EA's acquisition of Warner Bros. Games' Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. cevenden@ea.com You can sign up for additional alert options at any time. EA says Playdemic will help build and expand the company's sports portfolio while accelerating its mobile growth. Most of the new player additions during the pandemic are unlikely to leave post pandemic. Looking forward, we forecast strong revenue growth for Electronic Arts, aided by its new acquisitions of Codemasters, Glu, and more recently Metalhead Software. 214-912-8541, Chris Evenden, Vice President Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. Playdemic is a premier mobile gaming company known for its award-winning game Golf Clash that allows players around . Electronic Arts Completes Acquisition of Mobile Game Creator Playdemic from AT&T, REDWOOD CITY, Calif. & DALLAS--(BUSINESS WIRE)--, Privacy and Cookie Policy (Your Privacy Rights). Warner Bros. Games https://www.businesswire.com/news/home/20210623005525/en/, Electronic Arts 2021 AT&T Intellectual Property. Our dashboard Trends In U.S. Covid-19 Cases provides an overview of how the pandemic has been spreading in the U.S. and contrasts with trends in Brazil and Russia. After submitting your request, you will receive an activation email to the requested email address. ET. Electronic Arts ( EA) has reached a $1.4 billion deal to acquire AT&T ( T) and WarnerMedia's mobile game studio Playdemic. Redwood City, CA 94065 In a recent merger and acquisition move, Electronic Arts has acquired Playdemic from Warner Media for $1.4 billion in a deal that only involves cash. EA is buying the company from WarnerMedia in an all-cash deal. remi.sklar@warnerbros.com More information about EA is available at www.ea.com/news. With the addition of Playdemic, the Electronic Arts portfolio now spans more than 18 top mobile live services across fast-growing genres, including lifestyle, casual, sports, and mid-core games. We are thrilled to officially welcome the Playdemic team to Electronic Arts, adding to our growing mobile portfolio and expanding our leadership in sports," said Andrew Wilson, CEO of Electronic Arts. The acquisition of Playdemic is part of EA's mobile growth strategy focused on delivering exciting new experiences for EA's network of nearly half a billion players around the world. Playdemic is a premier mobile gaming company known for its award-winning game Golf Clash that allows players around the world to compete with each other in real time. Golf Clash is one of the leading mobile games in the US and UK and has more than 80 million downloads globally to date. View source version on businesswire.com: While these acquisitions appear to be a great fit for Electronic Arts long term growth, the investors havent rewarded EA stock, given it is up just 1% year-to-date, underperforming the broader markets, with the S&P 500 rising 15%. The transaction is subject to customary regulatory approvals. Playdemic is a premier mobile gaming company known for its award-winning game Golf Clash that allows players around the world to compete with each other in real time. Trefis estimates Electronic Arts fiscal Q4 2021 revenues to be around $1.3 billion, below the consensus estimate of $1.4 billion. The addition of the incredible Playdemic team not only adds to the strength of our mobile teams globally, it also continues our expansion and investment in U.K.-based talent. REDWOOD CITY, California and DALLAS, Texas , September 20, 2021. At the UBS Global Conference, our Chief Operating Officer reiterated that we continue to take a disciplined & return-focused approach to growth & investment. In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. With more than 80 million downloads globally to date, Golf Clash is one of the leading mobile games in the U.S. and U.K. AT&T Latin America provides pay-TV services across 10 countries and territories in Latin America and the Caribbean and wireless services to consumers and businesses in Mexico. 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